Despite this, Enslaved and Uncharted 2 are basically cut from the same cloth. They both come from the school of thought that believes that games are quite akin to movies. Titles like God of War, Call of Duty, and Metal Gear Solid also fall into this mold, but none seem to so exemplify it as these two titles. This school of thought claims that video games are simply movies, with the added element of interactivity. As such, they are less analogous to the "advance" from books to movies than they are to the additions of sound and color to movies. Note, for example, that nobody makes silent black and white films anymore, but more people are reading than have in years. These developers don't see games as alternatives to cinema, they see them as improvements to it, replacements of a bygone relic.
|"An interesting crossover of the newspaper and political simulation genres."- IGN.com|
|Pictured: SquareEnix's vision of streamlined gameplay|
|Cool cut scene, but there's not an actual "roar" button. Unacceptable.|
Now, out of the two elements, I personally side with the latter. There is, however, a third argument. This would simply say that games are games. Chess doesn't necessarily need a story or sweeping vistas. They may still believe that games are art, but they don't believe emulating movies produces a superior product. In some ways, this view actually places video games on an even higher pedestal than the other theories.
In my next post, I'll post my reaction to the Enslaved demo, and discuss this concept of "cinematic" games in practice.