|Ladies, just think of it as a picnic with space marines.|
So, all of this has beating around the bush finally leads to the actual topic of this post, a feature of A Boy and His Blob I like to refer to as the "catharsis button."
Pressing up on the Wiimote's D-Pad causes "the boy" to hug Blob. This serves no practical purpose. There is no secret way it kills the final boss, no gameplay trick, they just share a hug - accompanied by an impossibly cute little noise she says should be spelled "nnnnnnnnnnnnnn."
|"And the Grinch's heart grew three times that day."|
As my fiance plays through the game, she will occasionally come upon situations that result in repeated failures. After such incidents she will, inevitably and without prompting, hug Blob. Watching over her shoulder, it's obvious what effect this has on her. She's releasing the pent up frustration she's developed with the game. In many places where, in other games, she would have gotten annoyed and walked away from the title forever, she has simply hugged Blob a couple of times, relaxed and pressed on anew.
This is, of course, a familiar course of action to many gamers. Many a time have I either intentionally thrown a protagonist into certain death for this purpose. When life gets me down, few things pick me up better than a good old fashioned GTA murder spree. In no other game, however, have I ever seen this effect either so serenely or concisely captured.
|I have such fond, sociopathic memories of this parking garage.|
This, combined with the games very calm soundtrack, leads the platforming puzzler to be one of the least frustrating experiences I've played, despite the fact that it presents no lack of challenge.