Showing posts with label GTA. Show all posts
Showing posts with label GTA. Show all posts

Sunday, February 20, 2011

Popular Mechanics: The Catharsis Button

Like many avid male gamers with significant female counterparts, I want my fiance to be a gamer herself. I spend no small amount of effort, sometimes to her chagrin, on the task. While I realize that it may be dangerously close to "wanting to change" someone, I don't feel it's the same. I enjoy getting into her interests and, like those, I see it as something we can do together. Some of my best bonding moments with friends have been over video games. Furthermore, I just don't get how someone could NOT be into video games. It's like someone saying they don't like music. I can believe that they don't like what they've heard and know of, but that there is no music in the world for them seems absolutely impossible and incredibly sad.
Ladies, just think of it as a picnic with space marines.
In my attempts at winning her over, I have had many setbacks, but also a few wonderful, if small, victories. I can count the number of games she really enjoys and will pick up at her own volition on one hand, but she also eats those things up. Amongst the titles that she's grown enamored with is A Boy and His Blob. She expressed interest when I bought a copy for my little sister, so I had to immediately go out and pick up a copy for our own home.


So, all of this has beating around the bush finally leads to the actual topic of this post, a feature of A Boy and His Blob I like to refer to as the "catharsis button."

Pressing up on the Wiimote's D-Pad causes "the boy" to hug Blob. This serves no practical purpose. There is no secret way it kills the final boss, no gameplay trick, they just share a hug - accompanied by an impossibly cute little noise she says should be spelled "nnnnnnnnnnnnnn."
"And the Grinch's heart grew three times that day."
So, why, as a designer, do I think that's in there? Well, the entire game is built around the relationship between "the boy" and Blob - so of course there's that aspect. In that sense it's a far more effective version of Lionhead's attempt at integrating touch as a mechanic in Fable 3. On occasion, I've noticed her hugging Blob expressly because of how many times she's had to manipulate him over the course of a level, or due to some frightening fall. He's her partner, and she feels the need to show her appreciation for him. It's beautiful really. That is, however, a purely affective use. Though that holds equal weight, I do believe the action serves an objective function. Catharsis.

As my fiance plays through the game, she will occasionally come upon situations that result in repeated failures. After such incidents she will, inevitably and without prompting, hug Blob. Watching over her shoulder, it's obvious what effect this has on her. She's releasing the pent up frustration she's developed with the game. In many places where, in other games, she would have gotten annoyed and walked away from the title forever, she has simply hugged Blob a couple of times, relaxed and pressed on anew.

This is, of course, a familiar course of action to many gamers. Many a time have I either intentionally thrown a protagonist into certain death for this purpose. When life gets me down, few things pick me up better than a good old fashioned GTA murder spree. In no other game, however, have I ever seen this effect either so serenely or concisely captured.
I have such fond, sociopathic memories of this parking garage.

This, combined with the games very calm soundtrack, leads the platforming puzzler to be one of the least frustrating experiences I've played, despite the fact that it presents no lack of challenge.

Tuesday, November 9, 2010

Outdated Game Reviews: The Best (And Worst) Games of 2008

With all of this year’s big releases now on shelves, most gamers have more options than cash. So, to help you out, I’m breaking down the top five games of 2008.

#5: Left 4 Dead
PC, Xbox 360
 You know how horror movies get better with other people around? That’s “Left 4 Dead”. The best horror game of ‘08 is co-op. It’s scarier, and more fun, than “Dead Space” ever was. Plus, when you’re tired of surviving the zombie apocalypse you can play as the zombies.

#4: Gears of War 2
Xbox 360
 Futuristic marines with chainsaws and fully automatic weapons, a tried and true gaming formula. “Gears of
War 2” is the kind of game that makes you want to beat your chest and mark territory. The “Gears of War” series has deeper gameplay and better art direction than “Halo.” Chainsaws are better than gun butts. “Gears 2” is better than “Halo 3.” Deal with it.

#3: Grand Theft Auto IV
PC, PS3, Xbox 360
Let’s not ignore the games that came out earlier this year. “Grand Theft Auto IV” is still the last word on sandbox gameplay. The single player is not only the most enjoyable, but has the most sophisticated narrative in the series. Even without the online play, you’re not likely to wear the fun out of this game. Ever.

#2: Call of Duty: World at War 
PC, PS3, Xbox 360, Wii
The “Call of Duty” series has become the most cinematic in gaming. The single player campaign is the gaming
equivalent of a “Saving Private Ryan” or “Band of Brothers.” If all games were like this and the acting was just slightly better, there’d be no reason to go to the movies any more. Plus, it’s one of the best online games of the year.

#1: Fallout 3
PC, PS3, Xbox 360
“Fallout 3,” is basically “Oblivion” with guns, better art direction, and infinitely better writing. It really lives up to its pedigree. The depth of this game means that, even without an online element, it’s worth every cent. “Fallout 3” is the best RPG of the year, and the best game of the year. I can only hope the real post-apocalyptic future will be this fun.

The Worst Game of 2008

Far Cry 2
Yep, my least favorite game of the year is one that’s been getting great reviews. I’m sure it will end up in someone else’s top 5, but I hated it. It’s like the second Matrix movie. Something amazing was followed up by something terrible. The technology was there, the gameplay was there, but the designers failed to produce a fun game. Instead, Far Cry 2 felt like a boring, repetitive shadow of what once was.

Outdated Game Reviews: GTA IV

GTA IV, This Much Fun Should Be Illegal
(And your senator probably wants it to be.)

    I'm not normally the type to wait in line for a game at midnight, but I wanted to get my hands on GTA IV as soon as I could. Not 30 minutes after its release, I was home and driving through the newly redesigned streets of Liberty City. How has my ride been? Awesome.
    This is a significant improvement over other GTA titles. It is not simply more of the same, but an evolution on the theme that takes you on its own uniquely insane ride.
    The biggest difference may be fully executed online multiplayer. Deathmatch, racing, and good old cops and robbers play out over the entirety of the game's city map with up to 16 players.
    The first thing that impressed me was not the new gameplay but the writing and presentation. Niko is the first GTA protagonist that I would consider a deep character. His supporting cast is similarly so, though most appear as thin caricatures at first glace. You get the sense that the actors were really, oh I don't know, acting. The main characters give a fantastic performance I've rarely seen the kin of in the video game industry. Some scenes fall flat, but overall this story is as much fun to watch as it is to play.
    Then we have the technology. Obviously, it's pretty. Most impressive to me, however, is the Euphoria engine. This software allows the game to dynamically generate many of the characters animations. Gone are ragdoll physics, in favor of intelligent human reaction. The point is that no two instances of similar events, like jumps between buildings, should look the same. This prevents the visual repetitiveness common to video games.
    GTA veterans will notice little touches that fix old realism issues. You can hail taxis, not just steal them. Drivers have stopped leaving cars unlocked with the keys in the ignition. If you steal a car with a passenger in it, he might attempt to take you down. Overturned cars do not necessarily explode. You can call the 911 as easily as anyone else. It feels like they really sat down and addressed every problem they had with San Andreas.
    The only area I've seen gamers overrating the game in is its combat. Both the melee combat and gunplay are far better than they have been in previous titles in the series, and they're quite enjoyable, but it's not quite as fluid as some games designed entirely around firefights.
    GTA normally risks offending people, but discovering the ability to drive drunk was a surprise. You're guaranteed to wreck and get police attention, but you can do it. More interesting is that if you are merely buzzed, you can drive fine. Things are just a little blurry. Like other things in the game though, it's an option and exists in case you'd find it fun.
    I give GTA IV a 100% rating. I wanted to be the guy who saw through the hype, but this is simply one of the best video games ever. If you own a PS3 or 360, buy it. Hell, steal it. Just get it!